F-zero X Expansion Kit Rom Patch

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F-Zero X is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998.In 2000, an expansion pack was released in Japan providing numerous extra features not in the original game. F-Zero X was ported in 2004 to the iQue Player in China. The game was re-released on the Wii Virtual Console in. The second is Get A Way, an overhead-view racing game made by Universal, touted as the “first game in the world to feature a 16-bit microcomputer.”. Universal went on to create the much loved Mr. Emulation is preliminary – while the game is playable, there are some graphical issues, and sound is absent.

  1. F-zero X Expansion Kit Rom Patch Free
  2. F-zero X Expansion Kit Rom Patch Download
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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F-Zero X Expansion Kit

Developer: Nintendo
Publishers: Nintendo, Randnet
Platform: Nintendo 64DD
Released in JP: April 21, 2000

This game has hidden development-related text.
This game has unused graphics.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Rom

The F-Zero X Expansion Kit was released for the ill-fated Nintendo 64DD as a sort-of expansion pack to F-Zero X. Its biggest selling point is a track editor that allows creating new tracks from scratch and saving them to the 64DD disk, 15 years before Super Mario Maker was a thing.

Patch

F-zero X Expansion Kit Rom Patch Free

Error Messages

Encoding SHIFT-JIS Windows Japanese CP-932

Hidden Images

Some large images of each one of the pilots in the format used by Mario Artist are stored in the F-Zero X Expansion Kit as 216×202 c16 images with a 16×16 thumbnail for use in the menu. They are unused by F-Zero X, but can be viewed by inserting this disc while Mario Artist is running.

F-zero X Expansion Kit Rom Patch Download


Program Text

Present at 0xAA802C (and modified to make general sense):

GOST is the filetype name for saved ghost data on disk, and CRSD is the filetype name for courses created with the built-in editor.

These messages would have been output while debugging each step of loading a course in Time Attack mode with additional ghost data. In the final version these strings are not linked to code in any way.

File Protection

The file menu in the track editor originally had a protect feature, toggling read-only on a saved course. An unused function at 800F2E4C draws the menu, prints the prompt, and also applies or removes read-only on the file. When applied, other menus will not allow you to rename or delete the file.

There is no placeholder in the structs that build the file menu for an additional entry but there is a gap in the values returned when selecting each option.

The unused track editor assets in the cartridge games do include a menu image for the protect feature. There is also a text label for the entry in the disk version, as well as prompts and warnings displayed when a file is protected.

F zero x rom
AddressValueTranslation
80032DACプロテクトがかかっていますProtected
80033704プロテクトをかけています。Being protected.
80033720プロテクトを解除しています。Protection removed.
80033740プロテクトがかかっています。Protected.
SNESF-Zero (Prototype) • BS F-Zero Grand Prix 2
Nintendo 64F-Zero X (Expansion Kit, iQue Prototype)
Game Boy AdvanceF-Zero Maximum Velocity (iQue Prototypes) • F-Zero GP Legend • F-Zero Climax
GameCubeF-Zero GX
ArcadeF-Zero AX
Retrieved from 'https://tcrf.net/index.php?title=F-Zero_X_Expansion_Kit&oldid=696193'
Oh boy. We have finally found our first 64DD game prototype from a blue disk, thanks to Andrew E., and on top of that, it's a first party one!
That's right, we now have a prototype of Mario Artist Paint Studio, dated 1999-02-11, which is about 9 months before the final build of the game.
It has quite a bunch of differences, with the inclusion of the cut flyswatting Gnat Attack minigame, but we have a video from Hard4Games giving you an overview here:
https://www.youtube.com/watch?v=DVYbGPJ5AN4
This prototype is however pretty buggy, and needed a little bit of time for fixes, which Zoinkity (mostly him) and I handled.
You can download this prototype in the Development Games page. It will have the original dump, alongside a playable fixed version.
Because of this prototype, I needed to update 64DD emulation to fix problems, therefore a new version of Project64, required to play the prototype, is now available in the Downloads page. For the first time in a while, this is a custom build with changes that aren't merged officially.
I am also happy to tell you that a new version of the 64DD Disk Dumper is now available, version 0.80 will now recognize disks that don't have a proper system area setup, and will now dump the disk using available information from the disk.
Have fun swatting some flies!

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