Kotor 2 Walkthrough

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As your main character, your main goal will first be to get to #2 through the darkened maze (your map fails to work for this part). It's very simple if you know where you're going. Hang the first left, then proceed straight all the way to the end, avoiding, disabling or recovering the mines on your path, open the door to your right, and keep to the left until you find the last door. At this point, you will take control of either Hanharr or Mira in a battle against the other, at #3.
After the battle, your goal will be to open the door for your main character, which can be done at #6 after first finding the key at #4. Once that's done, use your main character to walk down to #3 and that will be the end. Be very cautious of the Ubese Bounty Hunters, especially as Mira, as they can be very tough to defeat. Hanharr or your main character should have little to no problem.

1 - Exit
Exit to Jekk Jekk Tarr (#6).
2 - Sealed Door
When your main character reaches this door, the scene will shift to either Mira or Hanharr at #3, depending on whom you met at the Docks earlier. After Mira or Hanharr open up the door for you at #6, you'll be free to explore the area and eventually head back down to #3 again for a showdown with Visquis. See #3a for details.
3 - Mira vs. Hanharr, then Kath Hounds
Whichever character you take control of, level them up if need be. As Mira, if you didn't level her up at Jekk Jekk Tarr, give her the best ranged feats such as Master Rapid Shot and Close Combat. As Hanharr, concentrate purely on Melee feats such as Master Toughness, Two-Weapon Fighting, Master Flurry, etc.
Hanharr is by far the toughest, most robust tank character you can have in the game. Without using Force Powers, a fully leveled Hanharr would be likely to be a very tough match for even your fully leveled Jedi Weapon Master/Sith Marauder, if not come out on top. Fortunately, as Mira against him, the AI is not as smart or clever, and you can both outrun and outrange him to death.
As Mira, after equipping the very best ranged weapons you have and activating your melee shield, just keep your distance, running in a circle and stop every 6 or so seconds to fire off a short flurry. You will eventually wear Hanharr down and defeat him. As Hanharr, the battle is almost over before it begins. Mira is no match for your weapon skills and she will go down quickly, especially if you use your Wookiee Rage ability.
When it's over, you'll be faced with another challenge. Visquis will release several Kath Hounds into the arena. As Mira, toss a grenade at them, then run and fire. As Hanharr, plow them down using Rage.
After defeating the dogs, head to #4 to retrieve the keycard you need for the locked door.
  • a) As your main character:
    When you make it to the door leading to the arena, a cut scene will play out with Visquis and then Goto. Essentially, your character is captured by Goto and taken to his Yacht. Cue T3-M4 at Docks (#14). See the link for details.
    4 - Old Beast Tender Corpse
    Grab the keycard off this corpse to unlock the door to the north of the arena.
    5 - Ubese Bounty Hunters
    As Mira, approach every Ubese Bounty Hunter with care. They are extremely powerful melee fighters and can kill you quickly if they get too close. Run away as much as you can from them, stopping to fire off a blaster flurry every 6 or so seconds, until they are dead. It will take longer, but you are likely no match for them, even with a shield. However, activate a melee shield regardless. Do not explore the area and instead proceed straight to #6, so you won't be dealing with as many bounty hunters. You can take them down with your main character after he/she enters.
    As Hanharr, even the bounty hunters pose no threat, especially after turning on your Wookiee Rage. Nevertheless, I'd recommend heading to #6 without exploring much, and leaving that to your main character.
    6 - Emergency Tunnel Control
    Use this console to 'access all available escape routes' and you will again take control of your main character at #2. Explore all rooms with your main character before proceeding to #3a.
    7 - Workbench & Ventilation Control Console
    Use the console to cause chaos with the bounty hunters in the various rooms, download a map of the area, and open all doors. Use the workbench here as well if you need to.
  • How to open console fallout 4. Knights of the Old Republic II: The Sith Lords was the sequel to the original game developed by Bioware. Obsidian Entertainment, made of remnant developers from the defunct Black Isle (and eventually a lot of guys from Troika), released the game in December 2004 after a 13 month development cycle. It was worked on by the same people as Fallout. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, GameFAQs has 18 guides and walkthroughs. Kights of the Old Republic 2 The Sith Lords once again gives you the chance to take the role of an outcast Jedi with a shady past. Gain new force powers, meet interesting people, and decide the fate of the Republic as you blast from planet to planet in the Ebon Hawk.

    Last week, on KOTOR I..Download
    The Mandalorians declare war on the Republic; the Jedi council, being sanctimonius pricks, officially refuse to involve themselves, and the war goes poorly for the Republic. Eventually a group of rogue Jedi led by Revan join the Republic fleet and the Mandalorians are finally defeated. In the process, Revan goes all Dark Side and seizes control of most of the Republic fleet, calling himself a Sith and beginning to fight the other Jedi. Eventually the Jedi Civil War ends with the Republic decimated, most of the Jedi in the galaxy dead, and Darth Revan vanishing into the unknown space..
    During the course of the Let's Play we'll go through:
    - The entire game without using a lightsaber on the Exile. Lightsabers are for pussies.Kotor
    - All the weird NPC influence stuff that people probably missed.
    - Oh, and I'll try to restore some of the cut content via text, where it makes sense to do so.
    But first,
    What's KOTOR II?
    Knights of the Old Republic II: The Sith Lords was the sequel to the original game developed by Bioware. Obsidian Entertainment, made of remnant developers from the defunct Black Isle (and eventually a lot of guys from Troika), released the game in December 2004 after a 13 month development cycle.
    It was worked on by the same people as Fallout, Icewind Dale, and most notably, Planescape Fucking Torment, so the pedigree made for an incredibly rich and mature take on the Star Wars universe. The writing was brilliant, the characters were extremely complex, and gameplay improvements were made to every aspect of the original KOTOR. In fact, the quality of the writing in this game makes me think of this game as Planescape Torment Part II.
    Having basically the same plot helps too.
    But wait, did I mention the 13 month development cycle? 1 year isn't exactly a lot of time to make a CRPG. Just mentioning KOTOR II these days nets extremely polarizing opinions, mostly from people who vehemently hate the game. The main reason is the missing content everywhere, some really shoddy level design, pacing problems, and one of the most legendary anticlimactic non-endings in the history of RPGs. A mod group called Team Gizka here has been working on restoring the lost content, but they've been taking like, years.Kotor 2 walkthrough telos
    Cast of Thousands
    - Jedi Jesus: Our Exiled Jedi hero. Lost his connection with the Force 5 years ago and has just recently returned to this galaxy.

    Kotor 2 Walkthrough Onderon


    - Kreia: Imagine Alec Guinness as a secretive, manipulative old bitch. Now, imagine him as a woman. Basically, she's your mother. Have you called your mother lately?
    - Atton Rand: The obligatory Han Solo archetype. Hates droids, likes the ladies. Undecided on the droid ladies.
    - T3-M4: Our R2-D2 knockoff. Revan picked up this utility droid back at the beginning of KOTOR 1 and he's back in this game. He knows everything and says nothing.
    - G0-T0: The personal droid of crime lord Goto, sent to keep an eye on our little crew.
    - HK-47: Everyone's favourite homicidal protocol droid is back. Unfortunately he's forgotten everything. Again.
    - Mandalore: Leader of the Mandalorians and a badass in the Bruce Willis mould. And we're talking about the Sin City Bruce Willis, not the shitty Bruce Willis in that Mathew Perry movie. And Armageddon was pretty fucking terrible too.
    Telos - Bao-Dur: A Zabrak mechanic. Like Darth Maul, except not.
    - Handmaiden: Former student of Atris, a Jedi. She's an albino who likes to punch things. If she had been a midget, it would have completed some magical trifecta.

    Kotor 2 Walkthrough Peragus

    - Visas Marr: Former apprentice to Darth Nihilus. You don't even have to stick a bag on her head; she already comes with one.
    - Mira: Bounty hunter with a soft streak. If she wants anyone to start taking her seriously, she has to stop showing so much cleavage.Prologue

    Chapter 1

    Kotor 2 Walkthrough Korriban


    Kotor 2 Walkthrough Nar Shaddaa

    Chapter 2

    Chapter 3

    Chapter 4

    Chapter 5

    Chapter 6

    Interlude

    Chapter 7

    Kotor 2 Download Full Game

    Chapter 8

    InterludeKotor 2 Walkthrough

    Chapter 9

    Kotor 2 Walkthrough



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